2020-07-03

ribticklers: (091)

Sans
Technomancer
ARCHETYPE CHA/INT ABILITIES 20/20


Sorcerer Abilities
Spell Master (M)

The intricacies of spellcasting are open to you. You can cast spells without verbal or somatic components. The casting of your spells is undetectable unless via magical means. You’ve also grown adept at performing two simultaneous casts of the same spell (e.g. one Web from each hand).
Shape Water (M)

You can use magic to control the shape of liquid, non-magical water that could fit into a 5ftx5ft cube. While utilizing this spell, you can perform one of the following five actions:

•You can melt existing ice into a liquid form to shape it.
•You can move the water up to 5 feet in any direction. The movement doesn’t cause damage.
•You cause the water to form into simple shapes and animate. This change lasts for 1 hour.
•You can change the water’s color or opacity. This change lasts for 1 hour.
•You can freeze the water, provided there are no creatures in it. The water unfreezes in 1 hour. You cannot shape the ice you freeze.
Thunderclap (M)

You can use magic to create a thunderous blast of sound that can be heard up to 100 feet away.
Burning Hands (M)

If held apart, your hands are capable of melting objects no stronger than steel. If you hold your hands with thumbs touching and fingers spread, your hands will ignite with a covering of fire that does not harm you. Additionally, this spell allows you to handle extremely hot objects, such as molten metal.
Earth Tremor (M)

You can use magic to force the ground around you to shake. It can reach up to 10 feet in radius.
Misty Step (M)

You can use magic to teleport to an unoccupied space up to 30 feet away which you can see. You’re surrounded briefly by a silvery mist while performing this spell.
Web (M)

You can use magic to create a spider’s web no larger than 5ftx5ft. The web is incredibly sticky and can lightly obscure an area. Your web counts as Difficult Terrain, making it difficult for those without specialized skills to escape.
Grease (M)

You can use magic to cover a surface in flammable grease. It can cover a surface area of roughly 10ft.
Haste (M)(P)

You can use magic to double the flow of time around one person for 5 minutes. While this spell is in effect, they seem to operate outside the bounds of time to others. When it has concluded, however, they will need to rest for 2 and a half minutes, feeling a burst of lethargy.
Magic Missile (M)

You create three glowing darts of magical force. The darts can all strike simultaneously or be fired separately. They cannot miss their target.
Canon Power
Bone Magic (M)

Sans has the ability to summon bones that do a very small amount of damage very quickly while not knocking the person they're being used on away. This means if someone doesn't step out of the way of the bones, they're going to die a rapid death of a thousand cuts. For in-game purposes, Sans can only summon twelve of these at a time. He has the ability to make light blue bones that do no damage as long as someone stands still while they travel through someone, but he can only summon two of them maximum, and these count toward his twelve-bone total. He cannot change any currently active bones into light blue bones or vice versa--he would have to dismiss and resummon new ones. Sans's bones ignore non-magical defense, but are still affected by magical defense. As is monster custom, Sans tends to organize these bones into patterns. Sans's patterns require precision and careful timing, but unless someone has completely let their guard down, it's always possible to dodge through these patterns without taking any damage.
Wizard Abilities
Academic

When traveling, you can always find a university, scholarly circle, or other academic institution to stay at. They will provide you free room and board. Through your studies, you have also become highly adept in one of your chosen spells. Choose a spell to become adept in with this path action and that spell’s effects, range, and power will be doubled. Misty Step range increased to 60 feet. No longer need to be able to see desired location.
Detect Magic (M)

You can use magic to feel the presence of magically enchanted items or auras within 30ft of you. This also gives you the ability to see invisible creatures and objects, to see in normal and magical darkness, and to detect visual illusions (though you cannot see through the illusion, you merely become aware that it is present.) These effects last up to 10 minutes.
Thaumaturgy (M)

You can use magic to create one of the following effects:

•Your voice becomes up to 3x as loud as normal for up to 1 minute.
•You cause flames up to 10ftx10ftx10ft in size to flicker, brighten, dim, or change color for 1 minute.
•You create an instantaneous sound that originates from a point within 30ft of you, such as a clap of thunder, the song of a bird, or ominous whispers.
•You cause an unlocked door or window to fly open or slam shut.
•You alter the appearance of your eyes for up to 1 minute.
Comprehend Languages (M)

You can use magic to read any written language, as long as the object it is written on has not been enchanted against divination magic. You can use this spell on anything that you are close enough to read.
Levitate (M)

You can use magic to lift a person (including yourself) or object up to 10ft in the air. This movement is only vertical. However, if a person is being levitated, they may move through the air in other directions by pushing or pulling against surfaces.
Technomancer Abilities
Information Surge (M)(P)

You gain the ability to render electronic devices near you inoperable for 5min. You may select up to 10 devices within a 30ft radius of you to disable, or you may shut down all electronic devices within a 15ft radius of you. By default, this does not affect electronic devices on your person, but it can if you wish.
Virtualize (M)

You are able to disappear into and travel between electronic devices within 250ft of each other up to 3 times per day. You are able to remain within the device for up to 2min, after which point you will be ejected from it. If the device is shut off while you’re inside of it, you will be ejected from it and take moderate psychic damage as a result, resulting in potential migraines, disorientation, and/or nausea. One use of this spell can be spent to disappear into Device A as well as move to Device B. It would take a second use to then move from Device B to Device C. If you disappear into a device and do not move to another one, one use is considered expended when you exit the device.
Arcane Hacking (M)(P)

You can use magic to shut down a spell’s persistent effects by hacking into reality around it. This ability can dispel shielding magic (such as Sanctuary) and cloaking magic (such as Empty Body). With practice, you may have success in interfering with the persistent effects of other kinds of magic as well. If you wish to learn how to use Arcane Hacking to dispel something like an illusion or a curse, you may roll for it. A success on the roll will allow you to add that type of magic to your permanent repertoire of hacking knowledge. Be careful, though — hacking reality is no joke, and failure may cause unexpected results! Low-level spells are easy to shut down, but stronger magic may resist your attempts to hack into it.
Digital Phantom (M)

You can use magic to entirely conceal you and up to 4 other people from being seen or heard for up to 30min. The effects of this spell follow you, but your party members must stay within 100ft of you to remain hidden in this way. If you interact with an object that was not already on your person at the time of casting this spell, this ability does not render it invisible.
Technovirus (M)(P)

You can use magic to install viral code into organic material and cause one of the following effects for up to 5min.

Force Hallucination: The target experiences a hallucination of your choice. This hallucination can be as thorough as you like and is capable of affecting all 5 of the target’s senses.
Psychic Scream: The target hears an awful shrieking inside their head, which causes them to take continuous psychic damage for the spell’s duration.
Confusion: The target loses understanding of their situation and surroundings. This may cause them to become hostile, attack their own allies, act uncharacteristically, or otherwise lose control of their own behavior.



Death Penalties
(11/6) Right Hand

Sans's right hand, from the wrist down, is gone.



Inventory
outfit from home
red scarf x2

One is Papyrus's, and one is a copy made by Ferran. Sans wears the copy.
technomancer outfit

This, but as a cloak.
Faerun farmer outfit

Describe it!!!
Faerun desert trader outfit (heat resistant)

Describe it!!!
Faerun miner outfit

Describe it!!!
Lucretia's camping outfit

Describe it!!!
bathrobe and sleeping cap

Red, covered in felt stars, and impossibly fluffy. Looks like the most stereotypical wizard outfit imaginable.
bracer chasers (so many)

Fun bracer covers in many aggressively bright 80s slap bracelet styles.
shutter shades glasses (50 pack)
Bunyan's Belt

When worn, causes an enormous, bushy black beard to appear on the wearer’s face.
Tarantula Bracelet

A bracelet that allows its wearer the uncanny ability to climb things.
Merciful Mace

This weapon is essentially the same as a regular mace, though old and rusty. However, it cannot reduce a creature below one hit point.
Scope of Fear

Looking through this glass at a creature will tell you what the creature fears most, but will also tell the creature your greatest fear.
Folding Boat

An origami boat that, when unfolded, flies out of the user's hand and turns into a small rowboat. It can fit 4 teen-sized people or 2 large burly adults at max. It retains its paper form, albeit water resistant. It turns back into a tiny origami boat when it hits dry land, but everyone still inside at the time is ejected comically from it.
Wand of Ink

Has 1 charge. Allows the user to give themselves or someone else a sentient tattoo that has the ability to change shape on their body.
Rainer's Journal

A small journal with an incantation written inside. Once per mission or interlude, Sans can call 1d5 skeletons to aid him in a fight. They will disappear after two hits, but are exceedingly jovial, thrilled to bits to be there, and will entertain literally every skeleton pun that Sans feels like throwing at them.
Witches' Brews for Witches' Stus

Full title: "Witches' Brews for Witches' Stus — A Collection of Treats to Prank your Partner." The recipes range from simple nonmagical snacks with unexpected spices, to magical ones that briefly change a person's appearance, or forces them to speak in puns. Sans is able to use the pun recipe.
soundwave-neutralizing helmet

It sort of looks like a colander, but with two antennae that stretch upward from the crown of the device- picture the rabbit ears of an old television set. Since the focal point of the device is to neutralize soundwaves, it would give off a humming sound that modulates against the topaz's natural resonance. To hear what this would sound like, it's a binaural brainwave at the rate of about 3Hz. The downside of this is that it tends to give people some awkward headaches with prolonged exposure, so those who are more organic in nature around Sans would feel a little uncomfortable after a while.
Tankard of Potent Drink

Makes alcoholic drinks more potent; but, if you drink water from it, you immediately become sober.
aluminadium

A small chunk of pure aluminadium, received from Wash. It's normally found in Faerun tech, but in much smaller concentrations; in higher concentrations, it's an extremely powerful catalyst, reserved for only the most advanced spells in Faerun itself.
hooded lantern

Describe it!!!
hand mirror

Describe it!!!
gardening shears

Describe it!!!
desktop computer

Describe it!!!
bracer

Describe it!!!
Kabel

A floating magitech orb toy. It's made of magic-conducting rock and lights up in cyan blue. It makes chirpy noises like a baby bird when tapped and, when held in the hand, opens up like an orange, if the orange were blue. If it hears a rimshot, it mimics the sound via frankly adorable chirping.
liveriverer orb

Floating magitech orb, made by Lucas, that can record video with the option to stream it live to the bracers.
FUSB cord (bracer compatible)

Describe it!!!
monster ketchup

Describe it!!!
spice root (lots)

Link.
antitoxin (1 vial)

Describe it!!!
a photograph
Peek-a-Boo With Fluffy Bunny

A book from home. Sans got it from a mysterious trader.
framed poem
doodled-on notebook
mug
itching powder (value pack)

It's itching powder. A lot of it.
autographed ice cream wrapper

An ice cream wrapper from some ice cream shaped like Sayori's head. Signed by Sayori.
a box

Contains Sayori's Candlenights gift to Sans.
another box

A box of knock-off Sayori products from Lyrabar. They include t-shirts, hats, quills, and slippers. They are all beautiful and all have Sayori's face on them, even the quills.
drawing
Candlenights ornament

It's got Santa on it. But this Santa looks very tall and also furry and also not human. He's giving a present to a tall skeleton!
Vista Virs souvenir
orange sunstone
red and orange tye-dye shirt (XL)

Describe it!!!
sea quartz necklace
tiny keychain book

Tiny magical book that makes a single off-key trombone note when opened.



original code by [community profile] cawaii, edits by [personal profile] napstar

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